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>>> from pygame import *
pygame 2.3.0 (SDL 2.24.2, Python 3.9.9)
Hello from the pygame community. (提示不能发表链接,本来这里是pygame的官方文档链接)
>>> screen = display.set_mode((640, 480))
>>> font = pygame.font.SysFont('arial', 10)
Traceback (most recent call last):
File "<pyshell#2>", line 1, in <module>
font = pygame.font.SysFont('arial', 10)
NameError: name 'pygame' is not defined
>>> font = font.SysFont('arial', 10)
Traceback (most recent call last):
File "<pyshell#3>", line 1, in <module>
font = font.SysFont('arial', 10)
File "D:\Python\lib\site-packages\pygame\sysfont.py", line 459, in SysFont
return constructor(fontname, size, set_bold, set_italic)
File "D:\Python\lib\site-packages\pygame\sysfont.py", line 377, in font_constructor
font = Font(fontpath, size)
pygame.error: font not initialized
import pygame
pygame.init()
# 创建屏幕窗口并设置标题
screen = pygame.display.set_mode((500, 500))
pygame.display.set_caption("白色窗口")
# 将屏幕填充为白色
screen.fill((255, 255, 255))
# 更新窗口显示的内容
pygame.display.flip()
# 循环监听事件
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
# 监听到窗口关闭事件后退出循环
running = False
# 退出pygame
pygame.quit()
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