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10鱼币
我最近闲着没事,整了个十阶幻方生成器:
- #made with python3.10
- import random
- print('生成中……\n')
- while True:
- x = []
- for count in range(10):
- x.append([])
- for count in range(10):
- x[0].append(random.randint(-9999999999, 1000000000))
- x[1].append(random.randint(-9999999999, 1000000000))
- x[2].append(random.randint(-9999999999, 1000000000))
- x[3].append(random.randint(-9999999999, 1000000000))
- x[4].append(random.randint(-9999999999, 1000000000))
- x[5].append(random.randint(-9999999999, 1000000000))
- x[6].append(random.randint(-9999999999, 1000000000))
- x[7].append(random.randint(-9999999999, 1000000000))
- x[8].append(random.randint(-9999999999, 1000000000))
- x[9].append(random.randint(-9999999999, 1000000000))
- a = bool(sum(x[0]) == sum(x[1]) == sum(x[2])== sum(x[3]) == sum(x[4]) \
- == sum(x[5]) == sum(x[6]) == sum(x[7])== sum(x[8]) == sum(x[9]))
- b = bool(x[0][0] + x[0][1] + x[0][2] + x[0][3] + x[0][4] + x[0][5] + x[0][6] + x[0][7] + x[0][8] + x[0][9] == \
- x[1][0] + x[1][1] + x[1][2] + x[1][3] + x[1][4] + x[1][5] + x[1][6] + x[1][7] + x[1][8] + x[1][9] == \
- x[2][0] + x[2][1] + x[2][2] + x[2][3] + x[2][4] + x[2][5] + x[2][6] + x[2][7] + x[2][8] + x[2][9] == \
- x[3][0] + x[3][1] + x[3][2] + x[3][3] + x[3][4] + x[3][5] + x[3][6] + x[3][7] + x[3][8] + x[3][9] == \
- x[4][0] + x[4][1] + x[4][2] + x[4][3] + x[4][4] + x[4][5] + x[4][6] + x[4][7] + x[4][8] + x[4][9] == \
- x[5][0] + x[5][1] + x[5][2] + x[5][3] + x[5][4] + x[5][5] + x[5][6] + x[5][7] + x[5][8] + x[5][9] == \
- x[6][0] + x[6][1] + x[6][2] + x[6][3] + x[6][4] + x[6][5] + x[6][6] + x[6][7] + x[6][8] + x[6][9] == \
- x[7][0] + x[7][1] + x[7][2] + x[7][3] + x[7][4] + x[7][5] + x[7][6] + x[7][7] + x[7][8] + x[7][9] == \
- x[8][0] + x[8][1] + x[8][2] + x[8][3] + x[8][4] + x[8][5] + x[8][6] + x[8][7] + x[8][8] + x[8][9] == \
- x[9][0] + x[9][1] + x[9][2] + x[9][3] + x[9][4] + x[9][5] + x[9][6] + x[9][7] + x[9][8] + x[9][9] )
-
- c = bool(x[0][0] + x[1][1] + x[2][2] + x[3][3] + x[4][4] + x[5][5] + x[6][6] + x[7][7] + x[8][8] + x[9][9] == \
- x[0][9] + x[1][8] + x[2][7] + x[3][6] + x[4][5] + x[5][4] + x[6][3] + x[7][2] + x[8][1] + x[9][0])
- d = bool(x[0][0] != x[0][1] != x[0][2] != x[0][3] != x[0][4] != x[0][5] != x[0][6] != x[0][7] != x[0][8] != \
- x[0][9] != x[1][0] != x[1][1] != x[1][2] != x[1][3] != x[1][4] != x[1][5] != x[1][6] != x[1][7] != \
- x[1][8] != x[1][9] != x[2][0] != x[2][1] != x[2][2] != x[2][3] != x[2][4] != x[2][5] != x[2][6] != \
- x[2][7] != x[2][8] != x[2][9] != x[3][0] != x[3][1] != x[3][2] != x[3][3] != x[3][4] != x[3][5] != \
- x[3][6] != x[3][7] != x[3][8] != x[3][9] != x[4][0] != x[4][1] != x[4][2] != x[4][3] != x[4][4] != \
- x[4][5] != x[4][6] != x[4][7] != x[4][8] != x[4][9] != x[5][0] != x[5][1] != x[5][2] != x[5][3] != \
- x[5][4] != x[5][5] != x[5][6] != x[5][7] != x[5][8] != x[5][9] != x[6][0] != x[6][1] != x[6][2] != \
- x[6][3] != x[6][4] != x[6][5] != x[6][6] != x[6][7] != x[6][8] != x[6][9] != x[7][0] != x[7][1] != \
- x[7][2] != x[7][3] != x[7][4] != x[7][5] != x[7][6] != x[7][7] != x[7][8] != x[7][9] != x[8][0] != \
- x[8][1] != x[8][2] != x[8][3] != x[8][4] != x[8][5] != x[8][6] != x[8][7] != x[8][8] != x[8][9] != \
- x[9][0] != x[9][1] != x[9][2] != x[9][3] != x[9][4] != x[9][5] != x[9][6] != x[9][7] != x[9][8] != x[9][9])
- if a == b == c == d == True :
- break
- print('生成完毕!\n')
- print(*x[0])
- print(*x[1])
- print(*x[2])
- print(*x[3])
- print(*x[4])
- print(*x[5])
- print(*x[6])
- print(*x[7])
- print(*x[8])
- print(*x[9])
复制代码
没有BUG,但是效率好低(
完全跑不动啊(
求一个好使的优化方案(
利用NumPy的数组操作来计算行和、列和以及对角线和:
- import random
- import numpy as np
- print('生成中……\n')
- while True:
- x = np.random.randint(-9999999999, 1000000000, size=(10, 10))
- row_sums = x.sum(axis=1)
- col_sums = x.sum(axis=0)
- diagonal_sum1 = np.trace(x)
- diagonal_sum2 = np.trace(np.fliplr(x))
- if all(row_sums == row_sums[0]) and all(col_sums == col_sums[0]) and diagonal_sum1 == diagonal_sum2:
- break
- print('生成完毕!\n')
- for row in x:
- print(*row)
复制代码
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最佳答案
查看完整内容
利用NumPy的数组操作来计算行和、列和以及对角线和:
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