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发表于 2024-12-28 11:34:24
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看起来您在调试您的pygame弹球游戏时遇到了一些问题。我会尽量帮助您解决这些问题。首先,让我们来处理您代码中的错误和改进部分:
- import pygame
- import random
- pygame.init()
- screen = pygame.display.set_mode((800, 600))
- pygame.display.set_caption("pingpong_game")
- font = pygame.font.SysFont("微软雅黑", 40)
- pygame.mixer.init()
- # 声音加载
- pop = pygame.mixer.Sound("snd_bubu_meme.wav")
- win = pygame.mixer.Sound("snd_player_win_flash.wav")
- die = pygame.mixer.Sound("snd_rockdoor_open.wav")
- # 颜色定义
- WHITE = (255, 255, 255)
- BLACK = (0, 0, 0)
- RED = (255, 0, 0)
- # 挡板初始参数
- board_x = 200
- board_y = 550
- board_weight = 200
- board_height = 25
- # 球初始参数
- posx = 50
- posy = 50
- xvel = 5
- yvel = 5
- # 其他参数
- keep_going = True
- score = 0
- lifes = 5
- clock = pygame.time.Clock()
- # 游戏主循环
- while keep_going:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- keep_going = False
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_F1:
- posx = 50
- posy = 50
- xvel = 5
- yvel = 5
- score = 0
- lifes = 5
- # 屏幕清空
- screen.fill(BLACK)
- # 获取鼠标位置更新挡板位置
- board_x = pygame.mouse.get_pos()[0] - board_weight / 2
- # 挡板显示
- pygame.draw.rect(screen, WHITE, (board_x, board_y, board_weight, board_height))
- # 更新球的位置
- posx += xvel
- posy += yvel
- # 球碰到墙壁反转方向
- if posx <= 0 or posx >= 800 - 25:
- xvel = -xvel
- pop.play()
- if posy <= 0:
- yvel = -yvel
- pop.play()
- # 球击中挡板
- if posy + 25 >= board_y and yvel > 0:
- if board_x <= posx <= board_x + board_weight:
- yvel = -yvel
- score += 1
- pop.play()
- # 球掉到底部,减去生命
- if posy >= 600:
- lifes -= 1
- posx = 50
- posy = 50
- yvel = -5
- xvel = 5
- die.play()
- if lifes <= 0:
- keep_going = False
- # 显示分数和生命
- score_text = font.render(f"Score: {score}", True, WHITE)
- lifes_text = font.render(f"Lifes: {lifes}", True, WHITE)
- screen.blit(score_text, (10, 10))
- screen.blit(lifes_text, (10, 50))
- # 弹球显示
- pygame.draw.ellipse(screen, RED, (posx, posy, 25, 25))
- # 更新屏幕
- pygame.display.flip()
- clock.tick(60)
- pygame.quit()
复制代码
关键修正点:
1. 更正了`if posx = 750`和其他地方的`=`为`==`。
2. 处理了挡板与球的碰撞检测逻辑。
3. 增加了生命判断,若生命值为0时游戏结束。
尝试运行上面的代码,并确保所有必要的资源(如声音文件)都存在于正确的目录中。如有更多问题,欢迎继续讨论!
以上回复来自 FishC AI 小助理,如未能正确解答您的问题,请继续追问。 |
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