import pygame
import sys
import traceback
from pygame.locals import *
import myplane
import enemy
import bullet
pygame.init() #初始化所有pygame子模块 返回一个tuple init()->(numpass, numfail)
pygame.mixer.init()#初始化mixer模块:控制声音
bg_size=width,height=480,700
pygame.display.set_caption("飞机大战") #设置标题,返回None
screen=pygame.display.set_mode(bg_size) #设置窗口大小 返回surfice对象
background=pygame.image.load("images/background.png").convert()
#设置背景返回surfice对象
BLACK=(0,0,0)
GREEN=(0,255,0)
RED=(255,0,0)
#载入游戏音乐
#pygame.mixer.music 控制音频流的模块
pygame.mixer.music.load("sound/game_music.ogg")#load函数返回none
pygame.mixer.music.set_volume(0.2)#设置音量0-1
bullet_sound=pygame.mixer.Sound("sound/bullet.wav")#返回一个sound对象
bullet_sound.set_volume(0.2)#设置音量
use_bomb_sound=pygame.mixer.Sound("sound/use_bomb.wav") #使用炸弹
use_bomb_sound.set_volume(0.2)
supply_sound=pygame.mixer.Sound("sound/supply.wav")#供给
supply_sound.set_volume(0.2)
get_bomb_sound=pygame.mixer.Sound("sound/get_bomb.wav")#得到炸弹
get_bomb_sound.set_volume(0.2)
get_bullet_sound=pygame.mixer.Sound("sound/get_bullet.wav")#被击中
get_bullet_sound.set_volume(0.2)
upgrade_sound=pygame.mixer.Sound("sound/upgrade.wav")#升级
upgrade_sound.set_volume(0.2)
enemy3_flying_sound=pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_flying_sound.set_volume(0.2)
enemy1_down_sound=pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.2)
enemy2_down_sound=pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound=pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.2)
me_down_sound=pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
def add_small_enemies(group1,group2,num):
for i in range(num):
e1=enemy.SmallEnemy(bg_size)
group1.add(e1)
group2.add(e1)
def add_mid_enemies(group1,group2,num):
for i in range(num):
e2=enemy.MidEnemy(bg_size)
group1.add(e2)
group2.add(e2)
def add_big_enemies(group1,group2,num):
for i in range(num):
e3=enemy.BigEnemy(bg_size)
group1.add(e3)
group2.add(e3)
def main():
pygame.mixer.music.play(-1)#参数-1控制背景音乐流重复播放
#生成我方飞机
me=myplane.MyPlane(bg_size)
#生成敌方飞机 利用精灵组
enemies=pygame.sprite.Group()#######
#生成敌方小型飞机
small_enemies=pygame.sprite.Group()
add_small_enemies(small_enemies,enemies,15)
#生成敌方中型飞机
mid_enemies=pygame.sprite.Group()
add_mid_enemies(mid_enemies,enemies,6)
#生成敌方大型飞机
big_enemies=pygame.sprite.Group()
add_big_enemies(big_enemies,enemies,3)
#生成普通子弹
bullet1=[]
bullet1_index=0
BULLET1_NUM=4
for i in range(BULLET1_NUM):
bullet1.append(bullet.Bullet1(me.rect.midtop))
clock=pygame.time.Clock()
#中弹图片索引
e1_destroy_index=0
e2_destroy_index=0
e3_destroy_index=0
me_destroy_index=0
#统计得分
score=0
score_font=pygame.font.Font("font/font.ttf",36)
#标志是否暂停游戏
paused=False
pause_nor_image=pygame.image.load("images/pause_nor.png").convert_alpha()
pause_pressed_image=pygame.image.load("images/pause_pressed.png").convert_alpha
resume_nor_image=pygame.image.load("images/resume_nor.png").convert_alpha
resume_pressed_image=pygame.image.load("images/resume_pressed.png").convert_alpha
paused_rect=pause_nor_image.get_rect()
paused_rect.left,paused_rect.top=width-paused_rect.width-10,10
paused_image=pause_nor_image
#用于切换图片
switch_image=True
#用于延迟
delay=100
running=True
#开始循环
while running:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
elif event.type==MOUSEBUTTONDOWN:
#在矩形图片里面点击则paused改变
if event.button==1 and paused_rect.collidepoint(event.pos):
paused= not paused
#检测鼠标的移动
elif event.type==MOUSEMOTION:
if paused_rect.collidepoint(event.pos):
if paused:
paused_image=resume_pressed_image
else:
paused_image=pause_pressed_image
else:
if paused:
paused_image=resume_nor_image
else:
paused_image=pause_nor_image
if not paused:
#用key模块检测用户的键盘操作
key_pressed=pygame.key.get_pressed()
#返回一个布尔类型的序列,可以用下标访问
if key_pressed[K_w] or key_pressed[K_UP]:
me.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
me.moveDown()
if key_pressed[K_a] or key_pressed[K_LEFT]:
me.moveLeft()
if key_pressed[K_d] or key_pressed[K_RIGHT]:
me.moveRight()
#将背景绘在screen上
screen.blit(background,(0,0))
#装填子弹
if not(delay % 10):
bullet1[bullet1_index].reset(me.rect.midtop)
bullet1_index=(bullet1_index+1)%BULLET1_NUM
for b in bullet1:
if b.active:
b.move()
screen.blit(b.image,b.rect)
enemy_hit=pygame.sprite.spritecollide(b,enemies,False,pygame.sprite.collide_mask)
if enemy_hit:
b.active=False
for e in enemy_hit:
if e in mid_enemies or e in big_enemies:
e.energy-=1
e.hit=True
if e.energy==0:
e.active=False
else:
e.active=False
#绘制大型敌机
for each in big_enemies:
if each.active:
each.move()
if each.hit:
screen.blit(each.hit_image,each.rect)
each.hit=False
else:
if switch_image:
screen.blit(each.image1,each.rect)
else:
screen.blit(each.image2,each.rect)
#绘制血槽
pygame.draw.line(screen,BLACK,\
(each.rect.left,each.rect.top-5),\
(each.rect.right,each.rect.top-5),\
2)
#当生命大于20%显示绿色,否则显示红色
energy_remain=each.energy/enemy.BigEnemy.energy
if energy_remain>0.2:
energy_color=GREEN
else:
energy_color=RED
pygame.draw.line(screen,energy_color,\
(each.rect.left,each.rect.top-5),\
(each.rect.left+each.rect.width*energy_remain,\
each.rect.top-5),2)
#大型敌机快要接近时开始循环播放音乐
if each.rect.bottom==-50:
enemy3_flying_sound.play(-1)
else:
if not(delay%3):
if e3_destroy_index==0:
enemy3_down_sound.play()
screen.blit(each.destroy_images[e3_destroy_index]\
,each.rect)
e3_destroy_index=(e3_destroy_index+1)%6
if e3_destroy_index==0:
score+=10000
enemy3_flying_sound.stop()
each.reset()
#绘制中型机
for each in mid_enemies:
if each.active:
each.move()
if each.hit:
screen.blit(each.hit_image,each.rect)
each.hit=False
else:
screen.blit(each.image,each.rect)
#绘制血槽
pygame.draw.line(screen,BLACK,\
(each.rect.left,each.rect.top-5),\
(each.rect.right,each.rect.top-5),\
2)
#当生命大于20%显示绿色,否则显示红色
energy_remain=each.energy/enemy.BigEnemy.energy
if energy_remain>0.2:
energy_color=GREEN
else:
energy_color=RED
pygame.draw.line(screen,energy_color,\
(each.rect.left,each.rect.top-5),\
(each.rect.left+each.rect.width*energy_remain,\
each.rect.top-5),2)
else:
if not(delay%3):
if e2_destroy_index==0:
enemy2_down_sound.play()
screen.blit(each.destroy_images[e2_destroy_index]\
,each.rect)
e2_destroy_index=(e2_destroy_index+1)%4
if e2_destroy_index==0:
score+=6000
each.reset()
#绘制小型机
for each in small_enemies:
if each.active:
each.move()
screen.blit(each.image,each.rect)
else:
if e1_destroy_index==0:
enemy1_down_sound.play()
if not(delay%3):
screen.blit(each.destroy_images[e1_destroy_index]\
,each.rect)
e1_destroy_index=(e1_destroy_index+1)%4
#下面这个if语句不能和上面的if并列
if e1_destroy_index==0:
score+=1000
each.reset()
#利用循环不断更改image的位置并绘制它的像素
#实际上一直利用的是未循环之前装在group中的那些敌机
#先绘制big保证小飞机的像素出现在大飞机的上面
#检测碰撞
enemies_down=pygame.sprite.spritecollide(me,enemies,False,pygame.sprite.collide_mask)
if enemies_down:
me.active=False
for e in enemies_down:
e.active=False
#绘制我方飞机,me.rec传入矩形左上角的坐标
if me.active:
if switch_image:
screen.blit(me.image1,me.rect)
else:
screen.blit(me.image2,me.rect)
else:
if not(delay%3):
if me_destroy_index==0:
me_down_sound.play()
screen.blit(me.destroy_images[me_destroy_index]\
,me.rect)
me_destroy_index=(me_destroy_index+1)%4
if me_destroy_index==0:
print("Game Over!")
running=False
score_text=score_font.render("Score : %d"%score,True,(255,255,255))
screen.blit(score_text,(10,5))
#绘制暂停按钮
screen.blit(paused_image,paused_rect)
#飞机图片切换开关(五的倍数切换图片)
if not(delay % 5):
switch_image=not switch_image
delay-=1
if not delay:
delay=100
pygame.display.flip()
clock.tick(60)
if __name__=="__main__":
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()