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发表于 2018-9-8 23:18:21
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- import pygame
- import sys
- import traceback
- from pygame.locals import *
- import myplane
- import enemy
- import bullet
- pygame.init() #初始化所有pygame子模块 返回一个tuple init()->(numpass, numfail)
- pygame.mixer.init()#初始化mixer模块:控制声音
- bg_size=width,height=480,700
- pygame.display.set_caption("飞机大战") #设置标题,返回None
- screen=pygame.display.set_mode(bg_size) #设置窗口大小 返回surfice对象
- background=pygame.image.load("images/background.png").convert()
- #设置背景返回surfice对象
- BLACK=(0,0,0)
- GREEN=(0,255,0)
- RED=(255,0,0)
- #载入游戏音乐
- #pygame.mixer.music 控制音频流的模块
- pygame.mixer.music.load("sound/game_music.ogg")#load函数返回none
- pygame.mixer.music.set_volume(0.2)#设置音量0-1
- bullet_sound=pygame.mixer.Sound("sound/bullet.wav")#返回一个sound对象
- bullet_sound.set_volume(0.2)#设置音量
- use_bomb_sound=pygame.mixer.Sound("sound/use_bomb.wav") #使用炸弹
- use_bomb_sound.set_volume(0.2)
- supply_sound=pygame.mixer.Sound("sound/supply.wav")#供给
- supply_sound.set_volume(0.2)
- get_bomb_sound=pygame.mixer.Sound("sound/get_bomb.wav")#得到炸弹
- get_bomb_sound.set_volume(0.2)
- get_bullet_sound=pygame.mixer.Sound("sound/get_bullet.wav")#被击中
- get_bullet_sound.set_volume(0.2)
- upgrade_sound=pygame.mixer.Sound("sound/upgrade.wav")#升级
- upgrade_sound.set_volume(0.2)
- enemy3_flying_sound=pygame.mixer.Sound("sound/enemy3_flying.wav")
- enemy3_flying_sound.set_volume(0.2)
- enemy1_down_sound=pygame.mixer.Sound("sound/enemy1_down.wav")
- enemy1_down_sound.set_volume(0.2)
- enemy2_down_sound=pygame.mixer.Sound("sound/enemy2_down.wav")
- enemy2_down_sound.set_volume(0.2)
- enemy3_down_sound=pygame.mixer.Sound("sound/enemy3_down.wav")
- enemy3_down_sound.set_volume(0.2)
- me_down_sound=pygame.mixer.Sound("sound/me_down.wav")
- me_down_sound.set_volume(0.2)
- def add_small_enemies(group1,group2,num):
- for i in range(num):
- e1=enemy.SmallEnemy(bg_size)
- group1.add(e1)
- group2.add(e1)
- def add_mid_enemies(group1,group2,num):
- for i in range(num):
- e2=enemy.MidEnemy(bg_size)
- group1.add(e2)
- group2.add(e2)
- def add_big_enemies(group1,group2,num):
- for i in range(num):
- e3=enemy.BigEnemy(bg_size)
- group1.add(e3)
- group2.add(e3)
-
-
- def main():
- pygame.mixer.music.play(-1)#参数-1控制背景音乐流重复播放
- #生成我方飞机
- me=myplane.MyPlane(bg_size)
- #生成敌方飞机 利用精灵组
- enemies=pygame.sprite.Group()#######
- #生成敌方小型飞机
- small_enemies=pygame.sprite.Group()
- add_small_enemies(small_enemies,enemies,15)
- #生成敌方中型飞机
- mid_enemies=pygame.sprite.Group()
- add_mid_enemies(mid_enemies,enemies,6)
- #生成敌方大型飞机
- big_enemies=pygame.sprite.Group()
- add_big_enemies(big_enemies,enemies,3)
- #生成普通子弹
- bullet1=[]
- bullet1_index=0
- BULLET1_NUM=4
- for i in range(BULLET1_NUM):
- bullet1.append(bullet.Bullet1(me.rect.midtop))
-
- clock=pygame.time.Clock()
-
- #中弹图片索引
- e1_destroy_index=0
- e2_destroy_index=0
- e3_destroy_index=0
- me_destroy_index=0
-
- #统计得分
- score=0
- score_font=pygame.font.Font("font/font.ttf",36)
-
- #标志是否暂停游戏
- paused=False
- pause_nor_image=pygame.image.load("images/pause_nor.png").convert_alpha()
- pause_pressed_image=pygame.image.load("images/pause_pressed.png").convert_alpha
- resume_nor_image=pygame.image.load("images/resume_nor.png").convert_alpha
- resume_pressed_image=pygame.image.load("images/resume_pressed.png").convert_alpha
- paused_rect=pause_nor_image.get_rect()
- paused_rect.left,paused_rect.top=width-paused_rect.width-10,10
- paused_image=pause_nor_image
-
- #用于切换图片
- switch_image=True
-
- #用于延迟
- delay=100
-
- running=True
-
- #开始循环
- while running:
- for event in pygame.event.get():
- if event.type==QUIT:
- pygame.quit()
- sys.exit()
-
- elif event.type==MOUSEBUTTONDOWN:
- #在矩形图片里面点击则paused改变
- if event.button==1 and paused_rect.collidepoint(event.pos):
- paused= not paused
-
- #检测鼠标的移动
- elif event.type==MOUSEMOTION:
- if paused_rect.collidepoint(event.pos):
- if paused:
- paused_image=resume_pressed_image
- else:
- paused_image=pause_pressed_image
- else:
- if paused:
- paused_image=resume_nor_image
- else:
- paused_image=pause_nor_image
-
- if not paused:
-
- #用key模块检测用户的键盘操作
- key_pressed=pygame.key.get_pressed()
-
- #返回一个布尔类型的序列,可以用下标访问
- if key_pressed[K_w] or key_pressed[K_UP]:
- me.moveUp()
- if key_pressed[K_s] or key_pressed[K_DOWN]:
- me.moveDown()
- if key_pressed[K_a] or key_pressed[K_LEFT]:
- me.moveLeft()
- if key_pressed[K_d] or key_pressed[K_RIGHT]:
- me.moveRight()
-
- #将背景绘在screen上
- screen.blit(background,(0,0))
- #装填子弹
- if not(delay % 10):
- bullet1[bullet1_index].reset(me.rect.midtop)
- bullet1_index=(bullet1_index+1)%BULLET1_NUM
- for b in bullet1:
- if b.active:
- b.move()
- screen.blit(b.image,b.rect)
- enemy_hit=pygame.sprite.spritecollide(b,enemies,False,pygame.sprite.collide_mask)
- if enemy_hit:
- b.active=False
- for e in enemy_hit:
- if e in mid_enemies or e in big_enemies:
- e.energy-=1
- e.hit=True
- if e.energy==0:
- e.active=False
- else:
- e.active=False
- #绘制大型敌机
- for each in big_enemies:
- if each.active:
- each.move()
- if each.hit:
- screen.blit(each.hit_image,each.rect)
- each.hit=False
- else:
- if switch_image:
- screen.blit(each.image1,each.rect)
- else:
- screen.blit(each.image2,each.rect)
- #绘制血槽
- pygame.draw.line(screen,BLACK,\
- (each.rect.left,each.rect.top-5),\
- (each.rect.right,each.rect.top-5),\
- 2)
- #当生命大于20%显示绿色,否则显示红色
- energy_remain=each.energy/enemy.BigEnemy.energy
- if energy_remain>0.2:
- energy_color=GREEN
- else:
- energy_color=RED
- pygame.draw.line(screen,energy_color,\
- (each.rect.left,each.rect.top-5),\
- (each.rect.left+each.rect.width*energy_remain,\
- each.rect.top-5),2)
-
- #大型敌机快要接近时开始循环播放音乐
- if each.rect.bottom==-50:
- enemy3_flying_sound.play(-1)
- else:
- if not(delay%3):
- if e3_destroy_index==0:
- enemy3_down_sound.play()
- screen.blit(each.destroy_images[e3_destroy_index]\
- ,each.rect)
- e3_destroy_index=(e3_destroy_index+1)%6
- if e3_destroy_index==0:
- score+=10000
- enemy3_flying_sound.stop()
- each.reset()
-
-
- #绘制中型机
- for each in mid_enemies:
- if each.active:
- each.move()
- if each.hit:
- screen.blit(each.hit_image,each.rect)
- each.hit=False
- else:
-
- screen.blit(each.image,each.rect)
- #绘制血槽
- pygame.draw.line(screen,BLACK,\
- (each.rect.left,each.rect.top-5),\
- (each.rect.right,each.rect.top-5),\
- 2)
- #当生命大于20%显示绿色,否则显示红色
- energy_remain=each.energy/enemy.BigEnemy.energy
- if energy_remain>0.2:
- energy_color=GREEN
- else:
- energy_color=RED
- pygame.draw.line(screen,energy_color,\
- (each.rect.left,each.rect.top-5),\
- (each.rect.left+each.rect.width*energy_remain,\
- each.rect.top-5),2)
- else:
- if not(delay%3):
- if e2_destroy_index==0:
- enemy2_down_sound.play()
- screen.blit(each.destroy_images[e2_destroy_index]\
- ,each.rect)
- e2_destroy_index=(e2_destroy_index+1)%4
- if e2_destroy_index==0:
- score+=6000
- each.reset()
-
-
- #绘制小型机
- for each in small_enemies:
- if each.active:
- each.move()
- screen.blit(each.image,each.rect)
- else:
- if e1_destroy_index==0:
- enemy1_down_sound.play()
- if not(delay%3):
- screen.blit(each.destroy_images[e1_destroy_index]\
- ,each.rect)
- e1_destroy_index=(e1_destroy_index+1)%4
- #下面这个if语句不能和上面的if并列
- if e1_destroy_index==0:
- score+=1000
- each.reset()
-
- #利用循环不断更改image的位置并绘制它的像素
- #实际上一直利用的是未循环之前装在group中的那些敌机
- #先绘制big保证小飞机的像素出现在大飞机的上面
-
- #检测碰撞
- enemies_down=pygame.sprite.spritecollide(me,enemies,False,pygame.sprite.collide_mask)
- if enemies_down:
- me.active=False
- for e in enemies_down:
- e.active=False
-
- #绘制我方飞机,me.rec传入矩形左上角的坐标
- if me.active:
- if switch_image:
- screen.blit(me.image1,me.rect)
- else:
- screen.blit(me.image2,me.rect)
- else:
- if not(delay%3):
- if me_destroy_index==0:
- me_down_sound.play()
- screen.blit(me.destroy_images[me_destroy_index]\
- ,me.rect)
- me_destroy_index=(me_destroy_index+1)%4
- if me_destroy_index==0:
- print("Game Over!")
- running=False
-
-
- score_text=score_font.render("Score : %d"%score,True,(255,255,255))
- screen.blit(score_text,(10,5))
- #绘制暂停按钮
- screen.blit(paused_image,paused_rect)
-
- #飞机图片切换开关(五的倍数切换图片)
- if not(delay % 5):
- switch_image=not switch_image
- delay-=1
- if not delay:
- delay=100
-
- pygame.display.flip()
- clock.tick(60)
- if __name__=="__main__":
- try:
- main()
- except SystemExit:
- pass
- except:
- traceback.print_exc()
- pygame.quit()
- input()
-
-
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