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本帖最后由 Ewan-Ahiouy 于 2023-7-4 12:46 编辑
用Python做的魔方游戏【超简陋版】
游戏背景
最近学习了Pygame,想做一个游戏练练手,就做了......
正好喜欢魔方,就做了一个魔方游戏
但是没有学过3D,就勉强做了个2D版的
虽说好做了些,但还是花费了楼主几天时间
所以......
评点分不过分吧
求求了!
因为蒟蒻不会输入框,所以用按键表示魔方的各个操作,完整如下表
如果你需要用这些操作的反操作( 就是比如 R' 这样的操作 ),则需要按下 n 后按下需要的按键即可( 如进行 R' 操作,需要按下 n ,在按下 r ,这样打出的就是 R' 的操作了
n 键其实就是正操作与反操作的转换键
有些人可能看不懂这些 $%^&%{.;..}#%$%^ 字母是什么,可以看看下图
游戏截图
( 图床大法真好! 感谢发明者~ )
附加文件
imgs.rar
(326.73 KB, 下载次数: 5, 售价: 1 鱼币)
就是个图标而已
Code
- import pygame
- import sys
- pygame.init()
- class moFang:
- """ 1: Yellow, 2: White, 3: Red, 4: Orange, 5: Blue, 6: Green """
- def __init__(self, shang: str, xia: str, qian: str, hou: str, zuo: str, you: str):
- self.shang = [list(map(int, i.split(" "))) for i in shang.split("\n")]
- self.xia = [list(map(int, i.split(" "))) for i in xia.split("\n")]
- self.qian = [list(map(int, i.split(" "))) for i in qian.split("\n")]
- self.hou = [list(map(int, i.split(" "))) for i in hou.split("\n")]
- self.you = [list(map(int, i.split(" "))) for i in you.split("\n")]
- self.zuo = [list(map(int, i.split(" "))) for i in zuo.split("\n")]
- self.caoZuoList = [self.R, self.U, self.F, self.L, self.D, self.B, self.M, self.E, self.x, self.y, self.z, self.u, self.r, self.f, self.l, self.d, self.b, self.s]
- self.zhiLing = ["R", "R'", "R2", "U", "U'", "U2", "F", "F'", "F2", "L", "L'", "L2", "D", "D'", "D2", "B", "B'", "B2", "M", "M'", "M2", "E", "E'", "E2", "x", "x'", "x2", "y", "y'", "y2", "z", "z'", "z2", "u", "u'", "u2", "r", "r'", "r2", "f", "f'", "f2", "l", "l'", "l2", "d", "d'", "d2", "b", "b'", "b2", "s", "s'", "s2"]
- def xiaZhuan(self, List):
- List[0][1], List[1][2], List[2][1], List[1][0], List[0][0], List[0][2], List[2][2], List[2][0] = List[1][0], List[0][1], List[1][2], List[2][1], List[2][0], List[0][0], List[0][2], List[2][2]
- return List
- def R(self):
- tmp1, tmp2, tmp3 = self.shang[0][2], self.shang[1][2], self.shang[2][2]
- self.shang[0][2], self.shang[1][2], self.shang[2][2] = self.qian[0][2], self.qian[1][2], self.qian[2][2]
- self.qian[0][2], self.qian[1][2], self.qian[2][2] = self.xia[0][2], self.xia[1][2], self.xia[2][2]
- self.xia[0][2], self.xia[1][2], self.xia[2][2] = self.hou[0][2], self.hou[1][2], self.hou[2][2]
- self.hou[0][2], self.hou[1][2], self.hou[2][2] = tmp1, tmp2, tmp3
- self.you = self.xiaZhuan(self.you)
- def U(self):
- tmp = self.qian[0].copy()
- self.qian[0] = self.you[0].copy()
- self.you[0] = self.hou[2][::-1]
- self.hou[2] = self.zuo[0][::-1]
- self.zuo[0] = tmp
- self.shang = self.xiaZhuan(self.shang)
- def F(self):
- self.qian = self.xiaZhuan(self.qian)
- tmp = self.shang[2]
- self.shang[2] = [self.zuo[2][2], self.zuo[1][2], self.zuo[0][2]]
- self.zuo[2][2], self.zuo[1][2], self.zuo[0][2] = self.xia[0][::-1]
- self.xia[0] = [self.you[2][0], self.you[1][0], self.you[0][0]]
- self.you[0][0], self.you[1][0], self.you[2][0] = tmp
- def D(self):
- self.xia = self.xiaZhuan(self.xia)
- tmp = self.qian[2].copy()
- self.qian[2] = self.zuo[2].copy()
- self.zuo[2] = self.hou[0].copy()
- self.hou[0] = self.you[2].copy()
- self.you[2] = tmp
- def L(self):
- self.zuo = self.xiaZhuan(self.zuo)
- tmp1, tmp2, tmp3 = self.shang[0][0], self.shang[1][0], self.shang[2][0]
- self.shang[0][0], self.shang[1][0], self.shang[2][0] = self.hou[0][0], self.hou[1][0], self.hou[2][0]
- self.hou[0][0], self.hou[1][0], self.hou[2][0] = self.xia[0][0], self.xia[1][0], self.xia[2][0]
- self.xia[0][0], self.xia[1][0], self.xia[2][0] = self.qian[0][0], self.qian[1][0], self.qian[2][0]
- self.qian[0][0], self.qian[1][0], self.qian[2][0] = tmp1, tmp2, tmp3
- def B(self):
- self.hou = self.xiaZhuan(self.hou)
- tmp = self.shang[0]
- self.shang[0] = [self.you[0][2], self.you[1][2], self.you[2][2]]
- self.you[0][2], self.you[1][2], self.you[2][2] = self.xia[2]
- self.xia[2] = [self.zuo[0][0], self.zuo[1][0], self.zuo[2][0]]
- self.zuo[0][0], self.zuo[1][0], self.zuo[2][0] = tmp
- def M(self):
- tmp1, tmp2, tmp3 = self.shang[0][1], self.shang[1][1], self.shang[2][1]
- self.shang[0][1], self.shang[1][1], self.shang[2][1] = self.hou[0][1], self.hou[1][1], self.hou[2][1]
- self.hou[0][1], self.hou[1][1], self.hou[2][1] = self.xia[0][1], self.xia[1][1], self.xia[2][1]
- self.xia[0][1], self.xia[1][1], self.xia[2][1] = self.qian[0][1], self.qian[1][1], self.qian[2][1]
- self.qian[0][1], self.qian[1][1], self.qian[2][1] = tmp1, tmp2, tmp3
- def E(self):
- tmp = self.qian[1].copy()
- self.qian[1] = self.zuo[1].copy()
- self.zuo[1] = self.hou[1].copy()
- self.hou[1] = self.you[1].copy()
- self.you[1] = tmp
- def x(self):
- self.mingLing("R M' L'")
- def y(self):
- self.mingLing("U E' D'")
- def z(self):
- self.mingLing("F y M y' B'")
- def r(self):
- self.mingLing("R M'")
- def u(self):
- self.mingLing("U E'")
- def f(self):
- self.mingLing("z D")
- def d(self):
- self.mingLing("D E")
-
- def l(self):
- self.mingLing("x' R")
- def b(self):
- self.mingLing("z' F")
- def s(self):
- self.mingLing("b' B")
- def mingLing(self, mingling: str):
- minglingList = mingling.split(" ")
- for i in minglingList:
- if i in self.zhiLing:
- xiabiao = self.zhiLing.index(i) + 1
- xiabiao = xiabiao // 3 - 1 if xiabiao % 3 == 0 else xiabiao // 3
- if "'" in i:
- for i in range(3):
- self.caoZuoList[xiabiao]()
- elif "2" in i:
- self.caoZuoList[xiabiao]()
- self.caoZuoList[xiabiao]()
- else:
- self.caoZuoList[xiabiao]()
- width, height = 600, 600
- color = [(255, 255, 0), (255, 255, 255), (255, 0, 0), (255, 140, 0), (0, 0, 255), (0, 255, 0)]
- icon = pygame.image.load('imgs/icon.png')
- mofang = moFang(
- """\
- 1 1 1
- 1 1 1
- 1 1 1\
- """,
- """\
- 2 2 2
- 2 2 2
- 2 2 2\
- """,
- """\
- 3 3 3
- 3 3 3
- 3 3 3\
- """,
- """\
- 4 4 4
- 4 4 4
- 4 4 4\
- """,
- """\
- 5 5 5
- 5 5 5
- 5 5 5\
- """,
- """\
- 6 6 6
- 6 6 6
- 6 6 6\
- """
- )
- mianPos = [(0, 0, 90, 90), (0, 0, 90, 30), (0, 60, 90, 30), (0, 0, 30, 90), (60, 0, 30, 90)]
- jianPan = [
- pygame.K_r, pygame.K_u, pygame.K_f, pygame.K_d, pygame.K_l, pygame.K_b, pygame.K_m, pygame.K_e,
- pygame.K_t, pygame.K_i, pygame.K_g, pygame.K_c, pygame.K_k, pygame.K_v,
- pygame.K_x, pygame.K_y, pygame.K_z, pygame.K_s
- ]
- caoZuo = [
- "R", "U", "F", "D", "L", "B", "M", "E",
- "r", "u", "f", "d", "l", "b",
- "x", "y", "z", "s"
- ]
- jiayin = False
- window = pygame.display.set_mode((width, height))
- pygame.display.set_caption("魔方")
- pygame.display.set_icon(icon)
- def zhuangTai(zhuangtai: list, x: int, y: int):
- my_x, my_y = x, y
- for i in zhuangtai:
- for j in i:
- pygame.draw.rect(window, color[j - 1], (my_x, my_y, 30, 30))
- my_x += 30
- my_y += 30
- my_x = x
- for i in range(5):
- pygame.draw.rect(window, (0, 0, 0), (mianPos[i][0] + x, mianPos[i][1] + y, mianPos[i][2], mianPos[i][3]), 5)
- while True:
- pygame.time.Clock().tick(60)
- window.fill((255, 255, 255))
- zhuangTai(mofang.shang, 255, 105)
- zhuangTai(mofang.qian, 255, 105 + 90 + 10)
- zhuangTai(mofang.xia, 255, 105 + 90 * 2 + 10 * 2)
- zhuangTai(mofang.hou, 255, 105 + 90 * 3 + 10 * 3)
- zhuangTai(mofang.zuo, 155, 105 + 90 + 10)
- zhuangTai(mofang.you, 155 + 10 * 2 + 90 + 90, 105 + 90 + 10)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_ESCAPE:
- pygame.quit()
- sys.exit()
- elif event.key == pygame.K_n:
- jiayin = not jiayin
- elif event.key in jianPan:
- s = caoZuo[jianPan.index(event.key)]
- if jiayin:
- s += "'"
- mofang.mingLing(s)
- pygame.display.update()
复制代码
求评分!
Update
2023/7/1
发表
2023/7/2
看见了 不二如是 大神的 申精#文章格式建议【官方指导】 和 小甲鱼 老师的 精华帖申请指南及奖励,赶紧更改了下格式嘿嘿
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